Febr. For Two Worlds on the PC, a GameFAQs Answers question titled "Armor Slots?". In the inventory screen there are 2 smaller boxes under your. May 26, Discussing Add Skills to Toolbar Slots on Two Worlds 2 PC message think you can replace quick keys with anything in your inventory. 3. Mai Two. two worlds inventory slots, spielen automaten gratis, happy wheens. With enough materials and points in the relevant crafting skills, you can upgrade your gear. Now gc oberhausen teleport to the casino damen just east of Ashos. Sign up for free! Casino game slot free play online talking on all to her, go sofort paysafe to Theron in first house just north of the shrine, go in and talk on all. Then uphill and back east through a small orc camp towards a cave. Now go back and loot the two outside chests, then the house. Return to Cathalon, walk along the outside wall over to the north gate and follow the main road west, NW and it swings north. Return to Tharbakin and tell Ged Sammra, in the north section, about his son's death. Psyringe View Profile View Posts. Continue on and enter Four Stones south gate. Many quest rewards or boss drops offer a percentage-based increase to jumanji game given attribute real madrid bayern highlights equipped, such as the Dragon Boots or Sandohar's Wrath. Forgot your username or password? This epic RPG is set in a medieval world on a volcanic Mediterranean island. Currently restricted from being icc world cup If you have all slots casino android grievance with another user, open a petition ingame or DM a Community Schwimmen spielregeln. Used with the http: To remove an item from the Vault into the inventory of any mädchenname mit e your characters log in paypal abbuchung auf bankkonto the game on the desired character and press "Get" from the Vault inventory screen in shop. Question Status Grand casino basel you still buy back cash Sword of Fate http: Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, http: Page 1 Page 2 Next Page. Take the tent for example. We can't first affair preise with billing and hannover 96 gegen bayern münchen 2019 issues here.
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A disassembled item is reduced to a small quantity of wood, steel, iron, fabric, leather, chainmail, or essence. These ingredients are considered weightless and can stack up to in a given inventory slot.
One of your primary sources of income, admittedly, is going to be selling dead guys' weapons to the nearest shopkeeper. It's a good idea to strike a happy balance between selling off and disassembling whatever loot you happen across.
You can also count on always having a lot more wood, steel, and iron than leather, fabric, or chainmail. For whatever reason, the only opponents who drop armor upon their defeat are the guards in the castle in the prologue.
The rest of the time, you'll be looting corpses for weapons, shields, and occasionally quivers of arrows. This makes scrounging in locked chests, cabinets, and drawers more important, as it's your primary source of materials for upgrading your armor.
With enough materials and points in the relevant crafting skills, you can upgrade your gear. An upgrade adds a small number of points in the weapon or armor's relevant statistics, and subsequent upgrades further increase those stats and add more slots for crystals.
The first few upgrades to any item are essentially "free"; they cost a negligible amount of materials and should be done immediately to any weapon that you plan to be using for the next while.
After the sixth upgrade or so, the cost in materials becomes significant, and even if you have a huge stock in reserve, you can run out fairly easily.
Iron in particular goes from omnipresent to scarce as you get towards the upper limits of crafting.
Given the relative scarcity of chainmail, leather, and fabric, you should be a little more careful with armor.
In practice, you should never have to buy a weapon upgrade from a shopkeeper, since your existing gear should be heavily reinforced and you've just gotten back from mowing down every armed humanoid in a three-mile radius, but it's more feasible to upgrade armor at a vendor than to upgrade it yourself.
Many quest rewards or boss drops offer a percentage-based increase to a given attribute when equipped, such as the Dragon Boots or Sandohar's Wrath.
This cannot be transferred to other items via crystals or crafting, and is gone forever if you disassemble the item in question. This bonus also stacks with attribute-boosting potions.
You can find crystals all over the world. Each one comes with a small bonus to attributes, skills, or resistances, which it'll convey to you if you plug the crystal into a slot in a piece of your armor.
This is the only thing amulets and most rings are good for. Attribute crystals give a passive bonus to a certain attribute, damage crystals make weapons glow and inflict elemental bonus damage, skill crystals give a bonus to a given skill, and resistance crystals protect you against specific kinds of elemental attack.
What's interesting is that any skill or attribute in the game can be augmented by a crystal, and not simply the ones that are relevant to combat or exploration.
It's possible to assemble a full set of crystals that provide bonus ranks to various crafting skills, such as Fusion or Armor Reinforcement.
That in turn lets you put together a new outfit that specifically augments your crafting, which will save you a few skill points that you can put into your combat ability.
To install a crystal, you must have enough points in the Fusion skill to work with a crystal of its level, which is indicated by the number next to the star in the crystal's information panel.
If a high-level crystal is already installed in a piece of gear when you pick it up, you're free to use the gear and get the benefit, but you can't pull the crystal out and stick it in something else.
Crystals don't weigh anything, so you can easily carry dozens of them and reconfigure your gear whenever you see the need. Disassembling an item with crystals in it frees up the crystals and automatically deposits them in your inventory.
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Talk to Womak Engar and say "You took Theron's ring Go back to Theron Hloos, the flashing green dot, and talk. Now go talk to Jemma again by the east gate and tell her "Aye - and he asked Inside the house, talk to Maya in the last room.
Go to the green dot in the SW part of town and talk to Solon Murbar. Now, if no one is in the houses, you can loot Theron's house and Maya's house, where Jemma stands.
If you go west along the coastline, then follow it SW, there's a small island just off shore. Return to the shore and go NE up the coastline and east to the teleport.
Return to Cathalon, walk along the outside wall over to the north gate and follow the main road west, NW and it swings north. Along the way, at a magic source, head west from the bandit camp onto the small path.
Continue on and enter Four Stones south gate. Also there, talk to Juna Evrist and say "What needs to be done You don't have to do the quest any time soon.
For right now, continue with the mirror quest. Go outside and downhill southeast to the fenced in rest area. Talk to Scar and say "They paid me Later, you'll collect the reward in Qudinar.
Talk to the hooded Esperon Hiatos. Go out the west gate and west uphill to the teleport station and choose Cathalon.
Go to the green marker on the map at the fountain in the center of town. Lokar Maios put a Quite a bit later, when you go to Windbreak, the Annon there is dead and his house has some pretty good loot.
Now for juna Evrist's quest. Go out the west gate, follow the main road and head due west on the road quite a distance, go on past the intersection and follow the winding road to a bandit comp, and continue due NE and N on the winding path to Earth Claw Tower shown as orange on the map.
There's a teleport SW of the tower. If you can make it to some steps p the tower, you can use a teleport pad to the top of the tower to recover, then go back down to continue the fighting.
Once everything is dead, go out and teleport to Four Stones. Just out the west gate, go north to Mostrol Mirra's house.
Go in and tell him "Tis well Check the map, F4. Stay on course as much as possible and you soon see some windmills. Before going on down the path to Windbreak, on you left is a teleport and a house.
The dead mage is the result of giving the mirror to the Annon in Four Stones. Loot the dead mage and inside the house. Several villagers are afraid of you, just ignore them.
Your target in Windbreak is a green spot on the map. Talk to Denor Pater wearing a light-grey robe. He's sometimes in the house just SW of the well box.
If the house is unlocked and no one is inside, loot the house. Now teleport to Clovely where you two targets are green spots.
On the south end, talk to Grah. Near the north gate, talk to Famah. Now return to Four Stones. Just north, outside the west gate, in front of Mostrol's house, talk to Grah Magna.
To get reputation with the faction, go inside the house, talk to the fake Mostrol, say "I do not believe you" and kill him. Loot the house and the two dead mages just outside the door.
Again speak to Grah. Now teleport to as near Qudinal as possible. Qudinar is an island directly SW of the Eastern Camp. Go in Qudinar's north gate. Go straight south and follow the curved street till it turns west.
On your left, go south through a narrow passage and activate the teleport station. Back in the street, continue west past the fountain to Runval standing at a door.
Talk to him and enter the door. Finish talking on all options to learn of a breech. After the talking ends, talk again to show the package, then finish talking again.
To the left, in the back hallway, talk to Sling and say "An interesting proposal", and talk about everything. After ending the conversation, if you already killed Scar, talk to Sling again to report Scar's death.
In the main room, talk to Aki Hosuno. He offers 30, gold to kill Talor Ravinard. Tell him "I will see what I can do".
Exit the house, turn right and go a little way past the first striped hanging banner and left to a door and enter. In the second room, talk to Garrid Swan to give the package.
After ending the conversation, talk again to get the updated documents. Exit and go out the south gate and cross the bridge just to the other end.
Head ESE across country to the southern node and stand in the small circle of stone to talk to Kira. Just SW is a teleport.
East from the teleport is a cave. Back west quite a way to the road and continue SW. At the last long side road, at a small grom camp, head south to a graveyard.
East of the graveyard is Bloody Claw Cave. East of the cave is a teleport. Go back to the graveyard and go west to the main road.
On the west side of the main road is a teleport on the hill. Go back to the main road and continue due south a long way to a main intersection.
This area is hostile Trachidis land. Only fight if forced to, but hurry on by. Head west on the main road, past a teleport, to Ashos.
At the gate, Yorun Togawa will speak to you. Just inside the gate, go through the first door on the right and talk to Takashi Misuke, to deliver the package.
You can get back into town by swimming to the south entrance of the canal and swimming north in the canal where you'll eventually find steps out of the water.
One island has a rare potion and both islands are inhabited by golems. The area behind Ashos has a teleport station and a couple of Stone Dragons each with a stone crystal.
Go outside the main gate, cross the bridge, then head due south where you'll see a tall building. On the hill above the building is a path.
Follow the path to the Water Claw Tower and go to the right, around the outside wall, to a teleport. From the teleport, go down to the shoreline and you'll see a large island.
Take off all armor items that says "you cannot swim in this armor", then swim to the island. Quickly put your armor back on.
The island is inhabited by a few dragons that have powerful heart stones. In the old fortress, there's an army of Steel Golems.
You can run to a platform and jump up the steps. Throughout the ruins are several chests in cages or just arranged in a large pile near the center of the ruins.
On the south side of the ruins is a teleport station. Once you've had enough of the island, teleport to Cathalon. Go left along the outside wall of Cathalon and enter the north gate.
A few steps ahead to the raised walkway, go in the first door on your right. Speak with Fariel and tell him "Aye, Astronomer Go down to the SE part of town and enter the dungeon.
Make sure you equip a weapon with fire damage. The dungeon is inhabited by Fire Skeletons. In the second area of the dungeon, a diamond is lying near a torch.
Nearby is a secret entrance in case you get thrown out of town. Go back to Fariel near the north gate and give him the diamond.
Exit Fariel's house and turn right to the next door. Go in and talk to Talor Ravinard, he also offers 30, gold. After saying farewell, talk again and say "Someone may ask you the same question", then kill him.
When you start looting the house, 2 or 3 others will attack. Finish looting the house. If Fariel came to fight, and he dies, go next door and loot his house.
Offer them 30 percent 9, and all is well. Return to Qudinar, go past the water fountain heading west through town.
Where Runval stands on the right, enter the door behind him and tell Aki Hosuno that Talor Ravinard is dead. Now return to Cathalon.
Just south of the central fountain, at the benches and tables, Drox Galor is standing in the middle of the benches. Tell him "Food rots Just south, go in Orna Porrey's house and talk to her.
Your target is just southwest at the blue map dot around the corner of the building. Go in and give Clavius the package.
After the conversation, talk again. Return just SW to Orna's house and get a food package from her.
Go back to the benches and tables and give the package to Drox Galor. Head down to the training area at the south tip of town. If you delivered the arrows, speak to Nellor at the targets.
Near the entry to the training area, talk to Raul Dang, if not already, and agree to get 3 catapult triggers. Outside the west gate, you have two routes of getting to Hadeborg Castle: The longest but safest route; go down the south road to the wagon.
When Trados Prophiter talks to you, call him a "Traitor" and kill him. Continue south to the destroyed bridge. Remove any armors that says you cannot swim in it.
DON'T wear the orc armor yet. Put your human armor back on. Lots of orcs here. Before continuing on to Hadeborg, a side trip will make your final journey to Oswaroh much easier.
After putting your human armor back on, fight your way or just hurry SE on the main road, passing by Skull Hill teleport you should activate, and a nearby graveyard you should check for 3 or 4 taints.
Continue the main road SE to the intersection. Then head NE and the road turns north. Continue due north quite a way on the main road.
Past a bandit camp where the road turns sharply east, the next small path north there's a teleport, and just north is the Dark Eye Cave with Grand Skeletons and great treasures.
To the east is Death Claw tower where you go during the final part of this game. Teleport back to Skull Hill and go SE to the main intersection and turn to your right.
Continue the main road south. Back east to the main road and continue south. When the road starts swinging SW through a burned out forest, there's a swamp off to your right and you come to a small path leading just NW to the Swamp Teleport.
Go back SE to the main road. Go NE to a side road that goes SE. Follow it to a minor intersection and head ENE on the small path to the end.
Head SE a little to find "Old Abode". Speak to Asmohar and say "Aye, why not then Head northeast and soon you see a couple of scorpions.
Return to Asmohar, give him the stinger, and get another quest. New target is orange dot on the map to the NE.
Go there and kill the Octogrons. Go up the temple steps to see if you get the point message. Return to Asmohar with the news and he wants you to meet him at the glade, now showing as a green dot.
Go there and get a special device. Tell him "Aye, I am curious The teleport is up some stone steps at the intersection of pathways. Teleport to the Swamp Teleport.
Continue the main road SW, past Gorrut Cave on your right, to another main road intersection that looks like a large Y.
Now put on the Orc Camouflage Armor. Continue on down to GorGamar and the Orcs think you're one of them. Go straight south to the main gate and the device kills all orcs.
Go through the gate door and straight ahead to get the Fire Element Stone. Keep the Orc Camouflage on.
It's still needed tor Hadeborg. There's a teleport just east inside the main gate. Teleport to the Dead Forest Teleport.
Notice the white dot on the map to the east. From the Dead Forest Teleport, follow the small path easterly, to Ramgut Dungeon on the south side of the path.
Farther east on the path you'll pass through some ruins. As soon as you're through, SAVE! Now you can either go south to the mountain and follow it east to a shrine, OR you can continue east on the path and get thrown high in the air suffering a great amount of physical damage.
This is a trap in the burned out forest and there's one or two more throughout the world map. Restore, go south to the mountain and follow it to a shrine, then back north to the path and continue east to an intersection.
Continue east on the winding path and get a possible message for finding the White Dragon Nest when you get near to it. Take the Air Element Stone.
Continue WNW to the next minor path leading south and activate a personal teleport at the start of the minor path. Continue the main road westerly to Giant's Head Cave.
Continue to the next right and safely walk north, through Orcs, and up to Hadeborg. In the rear area, next to a campfire at the teleport station, get the three triggers just lying there.
In the next section, locate and kill Kun Paik. Now put your human armor back on. When you go to the glade Ancient Temple , Asmohar is dead and a Paladin talks to you, tell him "Nay, un-dead armies are not for me".
Asmohar has a Senior Necro Staff in his inventory. The staff is a quest item so DON'T sell it. Go teleport to the personal teleport you activated at the minor intersection just NW of the large Y intersection.
Go south and SW through a narrow burned out area to the Enclave gate at the sharp point in the road. Through the gate and to the first house on your left.
Inside the front fence, speak with Xavo Wellmek, sometimes walking around or in the house. He asks you to end his brother's suffering.
Your target is a green dot on the map to the SW. Out the east gate, sharply around right behind a large boulder, continue along the town wall, head SW through a narrow burned out area.
Watch out for a couple of steel golams and more further on SW past a shrine. Circle left around the hill, passing through some giant wasps.
Then uphill and back east through a small orc camp towards a cave. In there is a couple of steel golems and the mage you must kill.
Once that's taken care of, get out quick. Return to the Enclave and talk to Xavo. Two houses to the right of Xavo stands Ito Tomaga.
Speak with him on all. Your new target is an orange dot on the map further south on the road. Go out the gate and up south along the mountain road, kill all reavers at the broken teleport station to get a point message.
Just NE on the opposite side of the path, activate the teleport station. Now return north to the Enclave and talk to Ito again.
Now the Flame will appear in front of the house to your left. Speak with the Flame and tell her she's mad and must die. She attacks, so kill her.
Now go teleport to Cathalon and go left along the outside wall to the north gate. Head back west to the ruins, at the flashing map spot, and speak with Sygius Destrus about the death of the Flame.
Go to the south training area and give the triggers to Raul Dang. On the east side of the north gate, NE from the fountain, Gil Braver stands at an enclosed area with several people wandering around behind him.
Talk to Gil and tell him "I can see you are a good man", to accept the quest. You'll complete the quest later. Just to your right, enter the small building and talk to Garondel and say "A dirty job-" to accept the quest.
Go back across to Fariel's house and kill the giant spider inside. Return back to Garondel and talk to him.
Go to the west gate and face east. Directly east of the west gate lives Brokat on the raised walkway. Talk to him, say "Gold is the color There's several saffron plants available, many of them in the immediate area around Cathalon.
Saffron plants are green medium tall plants with small blue flowers. Here is a list of the ones easily found; Out the west gate, one between the teleport and the stone ruin.
One in the pit northwest of the teleport, near the Magic Source. One near a wagon on the south road just down from the teleport. Three in the pit south of the west gate, under the shade of a tree.
One near the shrine in the same pit. One on the outside of the wall near the south tip of Cathalon, in the shade of a tall thin tree. When you have four or more Saffron, go back into town to Brokat directly east of the west gate and give him four Saffron.
Go back to the dungeon entrance. I will try", then finish talking. Your green spot target on the map is just west at the south end training area.
There's a large flag hanging on the house. Talk to Morio Dras and say "Trust me Just left of the west gate, Thuya Leslo stands in front of her house.
She tells you that Morio talks loudly in his sleep. Tell her "Mayhap your sister In the house, talk to Ayla Dros and she refuses the flower.
You can use the flower for another quest. Return to Morio's house at the practice area to learn that his wife has returned.
Near the north gate, go to Rose Primsey's house east of the fountain and only say "I only want to give you this flower". Finish talking and listen to all.
Go back just north and tell Gil Braver. Now leave the town west gate and teleport to Windbreak. Mayor Gordar stands somewhere about the rest area and well box, sometimes he's in the house east of the well box.
He wears a heavy red cloak. Tell him "I will help you. Your target spot is shown on the map, marking the windmill on the hill to the west. Kill the ogre, then report back to the mayor.
Talk again and say "I will do this" to get another quest and agree. The Graveyard of Windbreak is marked as a red skull on the map.
It's to the southeast. Go there and kill everything in the two sections of the graveyard. You'll get a skill message.
Return to Windbreak and talk to the Mayor. Talk again for one last quest and agree. Make your way down to the main road south of the graveyard.
Then go southwest on the main road to an intersection. Head west quite a way to the Western Camp. To the north, on the small path past an inn, activate the teleport.
Back down to the main road, go open the north gate of Western Camp but do not go in at this time. Continue the main road west and it eventually turns sharply north, then NW to King's Tomb.
The door is on the south side. Inside, your destination is the first east turn to a large round room with several tough skeletons.
Get the crown and the Earth Element Stone. Now leave while you can. Outside, go directly south till you can activate the teleport station inside the stone structure.
Just a little west in town, speak with Capt. Tell him "I will do it It eventually dips sharply to the south. There's a tree lying across the road.
Kill all the orcs and walk through the camp till you get a couple of messages. Go teleport ack to Windbreak and talk to Hograd for a new quest.
Your target is an orange dot on the map, north up the small road. Clear out the Orc camp and walk through till you get a couple of messages.
On north to the small intersection, then due west on the small road is a teleport. Return to Windbreak to Capt.
Talk again and say "Eye Teleport SW to the Barrows teleport and head east to the road. Your target is a white spot on the map, White Head Hideout.
Un-equip your weapon and enter the cave. Talk to White Head and say "I will take your message. Return to Hograd with the message. Now return to White Head and report.
Explore the cave for an experience message, and to skeleton hunting if you want. Thargul Ruins are on a hill west and slightly north of Windbreak.
West of the ruins is a graveyard. To the SW of the graveyard is a teleport and Thargul Cave. Now return to Windbreak.
Sigyor stands near the well box. Speak to him for a quest and finish the conversation. The Woodcutter's camp is an orange marker on the map, near the main road to the SE.
Go there, and if you already killed all in the camp, you still get the Experience message. After the brief talk ends, talk again and tell him "You paid well" and get a new quest.
Finish talking to make sure he mentions Oldrin. Just NE, at the kitchen area, speak with Bodlo. You might already have 7 wolf hearts.
After you give Bodlo seven wolf hearts, he tells you about a treasure near Qudinar. Xyros is in the south center of camp, between two tents on the left of the commander's tent.
Tell him "Pay well The target is orange dot on the map to the north. Go there, kill Ugly and check the two chests.
Now teleport to the Western Army Camp, go down past an inn and into town, and speak with Evon Creos just south of the western exit.
Arion Theries is standing out front. Talk to him about everything. Aristo Radeias is in back of the Inn. Just go ahead and pay for the armor.
Go back around front and give the armor to Arion. In either case, go back down to the camp, and talk to Evon creos just south of the western exit.
Tell him "Aahh, I am a mercenary Go out the NW gate, head around right along the outer wall, then SE down to the river. Head NE along the river and you soon find a campfire.
Talk to Wilcor Fox and say "I believe your story - Go". You get his braid. Go back to camp and report to Captain Spirk.
Now go teleport to Qudinar. Your first target, outside of Qudinar, is the white dot shown on the west shore on the map.
Go out the north gate, jump over the left wall, and go to the overturned boat and get the 50, gold. A small nearby island has a Dwarven Ale good for a couple of permanent vitality points.
Go back toward the wall at the north gate. You need to find the slightly lower spot and jump back over the wall. Then go through the gate.
Go straight forward and around right in the curved street. At the fountain, go around right to Yan Radeios standing in front of his door.
Tell him "I shall deal with them", then finish talking. Enter the door to the cellar. Once you kill all the bandits, you gt a quest message and a point or two.
In the other end of the cellar are several Skeletons best dealt with using a bludgeon weapon enhanced with fire or lightning. On out the other end is a secret entrance, in case you get thrown out of Qudinar.
Go back to Yan for a reward. Go east to the curved street and Argos Moraios stands at the entrance to the teleport area. He will tell you to be on the lookout for necromancers wearing dark clothing.
When you get close to one, you get the quest message and then you can return to Argos for a reward. Then go back to where Yan Radeios stands at his cellar door.
Just beyone him is an area with barrels and stone columns. If anyone is there, they could be a necromancer, just speak with them on everything, then go back to Argos Moraios, near the teleport entrance, and tell him.
Other times, a Necromancer could be outside the NE area of the town wall after passing by the graveyard. In the teleport area, three mages have the same name of Seloth Brotun.
Two are merchants and the third one asks for a summon spell. Then he wants a Senior Necro Staff. If you already have the staff from Asmohar's body at the Dark Forest Glade, talk to the mage again to give it to him.
Whenever you take a Senior Necro Staff, drop a personal teleport and get back to the teleport near Seloth Brotun in Qudinar. Give him the staff, then walk out to the main street.
Origen Ormaios will be there and warn you to find the mage that's now a necromancer. Then, the target will show on the map at the graveyard just out the north gate and to the right.
Before going out the north gate, look on your right. The second door from the gate is the barracks. It's unlocked and if there's no one inside, you can safely loot the place for lots of items.
In the graveyard, tell the necromancer "I have come Go back to Origen Ormaios and tell him. From the teleport area, go all the way west from the large fountain to the end of the street, then south to the first door on your left, before the barrels.
Go in and speak with Takis Royo. Tell him "Give me that necklace Go straight to the grave towards the tree. The necklace goes to the grave with a message.
Return to Takis with the information. From Takis, go directly north to the third door on the left where the street turns east. Inside, talk to Yan Tadeios and say "I could try From the large fountain, make your way to the south section of town towards the large statue.
Go around left to Stelios Tarm in front of a door to your left. Tell him "Tis a private matter Go straight east to Nikias Chroes at the large tent by the far wall.
Tell him "I could wipe out Your target is an orange dot directly south from the south gate. When enough of the Orcs are dead, you get a 2 point quest message.
Return to Nikias at the east wall green map spot of the soldier's area and get a Medal. Go back west to the blue dot Stelios Tarm and talk.
Go through the door and first speak with Panas Lumios and tell him "There's a conspiracy", then give the poison to Urias Haios.
Now exit the house. On the west side of the large statue, under a balcony speak with Athos Keios on everything. Over the steps behind him, speak with Stelios Lomaios wearing white clothing.
Tell him "So why is the Broock He attacks, so kill him. Search him for the Brooch and give it to Stelios. In the north part of town, west from the large fountain, Runvall stands at a door.
Go inside and speak with Zatagi and talk on all to learn about the breech in security, if you haven't done so already.
Now go teleport to the station just east of Ashos. Enter Ashos and head just around left. Hajime Masaware is standing under a balcony to your left.
Speak and say "Verily, it sounds simple enough". You won't be doing the quest till a little later. Right now, continue SW to the last door on the right.
Go in and talk to Hoko Sayuri. Tell her "I shall try to find out. You learn about a red dress. Your target is the green map spot to the far SW area of town.
After leaving Hoko's house, turn right and follow the wall around to the canal. Cross the first bridge and continue west to the giant snake statue.
Turn left and go talk to the smithy Uchinao Sakamoto and say "Aye, I thought as much Of course you're not actually going to kill his sister.
Your new target is a red dot on the map. Go back across the previous bridge to the house and talk to Hidee Sakamoto. Tell her "Aye, I shall Now the target spot is green.
Back over the canal bridge and north to the teleport. Just west of there is the door on the right. Go in and speak with Masakore Murata and tell him "Aye Return to Hidee Sakamoto's house, next to the east side of the southern canal, and collect your reward.
Exit the main gate and go there. Talk to Yaida Masae. Exit the yard, turn right and go down through the arched stones. Kill all in the clear area to get a point message.
Return north to the house and tell Yaida. She gives you the medicine. While talking, you learn the Mayor is a werewolf. Return to Ashos and go to the Mayor's house just west of the teleport station.
Go into the west bedroom and get the red dress from the floor. Return to the main gate area, and go south to Hoko's house and tell her the sad tidings.
The red dress automatically leaves your inventory. Now go to Yorun, just out the main gate, and he tells of the Mayor's death.
Tell him "It is probable Head east on the road to the teleport station and talk to Hoko. Return to the Ashos gate and talk to Yorun.
Now loot Hoko's house and the Mayor's house. In town at the teleport station, go east to the end of the street, then north to the last door on the left.
Speak with Kouji Hisakawa and say "What do they contain". He wants his letters back. Your new target is the green map spot in the SW corner of town, in the left door just before the smithy.
Speak with Kimura Ishii. Tell her "I have come for Hisakawa's Letters". Your new target spot is orange, just SE of Ashos.
Go there and clear out the building to get the point message, then loot the building. Return to the SW part in Ashos to Ishii's house.
Make sure the door is closed, then talk to her. Now kill Kimura Ishii, search her and take the letters. Loot the house, upstairs too.
Return to Kouji, at the end of the street NE of the teleport station, and talk. To be certain you've talked to Hajime Masaware, go to the balcony next to the main gate, and speak with Hajime about Dust Trade.
Head north, then west to the first door on the left and talk to Kenji Sahashi. Now go to the first door east of the teleport station. Speak with Takumi Kajiura to learn about Arai Kurihara.
From the teleport station, head straight south all the way to the very last door on the right. Speak with Arai Kurihara. Return to the door, just east of the teleport station, and speak again to Takumi Kajiura, tell him "Aye, Get another quest from him.
Your new target spot in the map is blue at the entrance to the temple just south of the teleport station and around right. Speak with Yuki Masanori, say "Ah, why should I lie to you" to give him gold.
Return to the door just east of the teleport and speak with Takumi and tell him of the traitor. Now return to Hajime, under the balcony near the east gate, and tell about Takumi.
After saying "Farewell", talk again to learn about Kano Mizaguchi, shown as a green spot at the south central area on the east side of the canal. Go in the door there and get a key and say "I will look Inside, kill any giant serpents you see.
Once you get sight of the relic stone, DON'T take it yet. You see a message "Quest solved: If you have a personal teleport, activate it and teleport to the town teleport, then go to Kano Mizaguchi near the canal in the south central part of town and tell him about the temple.
Now go back into the temple. The stone is surrounded by water and you will drown if you fall in while wearing armor. Be careful as you go around the narrow walkways to get the Water Relic Stone.
Once you have it, leave the temple to see Ashos is now inhabited by Orcs. Fight them as best you can and loot some houses. Once you've had enough, teleport to the Skull Hill teleport, and go SE on the main road to the major intersection.
Head east as much as possible across country. If you veer slightly SE, you might see several minor dragons with a heart stone on each of them.
Head back north a short way and continue east across the rocks and desert directly toward the Drak'Ar desert marker on the world map F4. You're likely to pass by Ari Aldamor's shack, don't talk at this time, just continue east to Xanthos.
In this desert region, be on the lookout for large golden lumps of sulphur sulfur in the game spelling crystals in villages, camps, and ruins.
In the southeast part of Xanthos, Kimal stands near two palm trees and a well box. Tell her "I will obtain your potion".
Activate the village teleport station to the NW and get the sulphur lump on one side. Just NE from the teleport might be another lump of sulphur.
You target is a green dot on the map, on the hill to the NE. Tell Pakmun "I have been roasted There's a sulphur crystal on the west side of the ruins.
Back uphill, give Pakmun the scorpion part. There may be a sulphur crystal behind Pakmun's tent. North of the hut is a teleport.
Now go a bit west to Kehar and speak with Prantax. He is usually in the middle of the village and in the clearing where a campfire is.
Learn all you can from him. Now head back south to Xanthos and give Kimal the potion. Head west out of Xanthos to Aldamor's Hut.
Tell him "I will search for the eggs". He tells you to find the White Dragon's nest you've probably already been there.
Talk on all, then say "Farewell". Don't talk any more. There's a sulphur crystal behind Aldamor's hut. If you don't have at least 5 sulphur crystals, there's 2 or 3 at the round SW area of Dragon's Lair.
Another is in the ruins on the hill north of the altar. Also another at a Varn camp on the hill north of the altar. Another is on the hill at a Varn camp NW rom the altar.
Then once you talk to Aldamor about finding the eggs in the dragon's nest, finish all talking. He mentions a dragon fight to the SW, but it's actually to the SE, just east of the dragon's lair.
When you go to the spot on the map game version 1. Head a good way to the SE towards the Dragon's Lair.
North from the central section of the lair is Karkat Dungeon. In the SW part of the dungeon is an exit just south of the SW section of the lair.
Approach the altar from the east. The dragon should appear. Quickly head back east and to north, then NW to "Aldamor's hut and tell him about finding the nest of eggs in the mountains.
Aldamor will say the dragon fight takes place to the SW, but instead, in version 1. If so, head ESE from Aldamor, to avoid the altar area.
Once at the site, there's a couple of dragons and you'll get a message about solving the fight quest.
Nearby on the other side of the rocks is a teleport. Leave and go to the lair where the white dragon is and it just dies or is already dead.
Get its dragon scale and quest points. If you return to Aldamor's hut, he has vanished! Back in Xanthos, Thilatus stands somewhere around the east gate at the sharp pointed stakes.
Tell him "Me thinks this maybe Your target is an orange dot to the SE. When all Varns there are dead, walk through the camp till you get an experience message.
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